Digital Storytelling in the Classroom
How will it work in the classroom?
How does the Learning Path link to curricula and subject plans?
Participants will reshape an existing curriculum unit/lesson, or build a new one, to include digital storytelling into your teaching and/or your students’ learning in any content area.
You will become familiar with a variety of technologies and/or web 2.0 tools to support digital storytelling. You will also become familiar with Backwards Design theory and the Constructivist approach, to design a lesson that supports the curriculum by creating a digital storytelling project experience for your students.
What steps will be required to reach the learning outcomes?
You will design your own digital story to teach a concept to your students. By going through this process yourself, along with the educators in this module, you will gain an appreciation and understanding of digital storytelling as a teaching and learning tool, as well as have created a digital story to be used directly in your teaching.
After referring to the resources for lesson design and pedagogy, as well as exploring the digital storytelling resources included in this learning path (although you are not limited to those posted here), you will be able to confidently create a simple digital story.
Backwards Design and Constructivism
Web 2.0 Storytelling Tools
Teachers and students can certainly use applications such as PowerPoint, Keynote, Google Presentation, for example, to create digital stories. Similarly, movie making software such as iMovie and MovieMaker are powerful tools that allow you to create original movies/stories. The resources provided in this course, however, are focused more on web 2.0 tools that offer creative and often collaborative ways to tell a story as well as publish to the web audience. This does not preclude you from using any of the above if it fits your curricular goals.
Gaming and Digital Storytelling
Gaming, when incorporated correctly and chosen wisely, promotes learning through authentic and engaging play.
"One group sees the skills students develop playing games as essential to a 21st century education, and conversely see little progress happening in schools still shackled to a 19th century factory model. They focus on the habits of mind and dispositions needed to collaborate, innovate, problem-solve and communicate effectively in a knowledge-based economy."
(http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf)
Digital Storytelling Rubric and Storyboard Examples
Lesson Plans: Given that digital storytelling spans any and all content areas and topics, it made sense to provide a variety of example lesson plans for educators to view during this learning path.
Discussion Forum
Learning Path Status
Certification
Teams
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Team Invites:
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