Acting locally to make a difference globally
How will it work in the classroom?
How does the Learning Path link to curricula and subject plans?
The topic can easily be related to various different subjects. For instance, the sub-topic of deforestation can be integrated in a Geography lesson (using Google Earth as one of the resources). In Art classes students can create art work by using recyclable materials. Math or Physics teachers can help students to measure the amount of water they use per week (for drinking, washing, showers, etc.) the amount of fossil fuels or electricity their families use weekly or monthly or the CO2 emissions. All the five sub-topics provide various opportunities for foreign language teachers to plan and accomplish eco-centered lessons. Students' motivation and interest can be enhanced by playing computer games concerning environmental issues.
This environmental game can serve as a good tool for teaching environmental issues.
Explore Recycle City to see how the people of the town reduce waste, use less energy, and even save money by doing simple things at home, at work, and in their neighborhoods.
"Never doubt that a small group od thoughtful, committed citizens can change the world. Indeed, it is the only thing that ever has." Margaret Mead, US anthropologist & popularized of anthropology (1901 - 1978)
This inspirational video may be used in lessons of different subject areas.
The website of the United States Evnironmental Protection Agency offers a large variety of games, quizzes, other interesting activities, useful information for both students and teachers, as well as useful teacher resources.
"Whatever your excuse for wasting enery is IT'S TIME TO LOSE IT! This site has the activities and information you need to join the millions of kids who are using energy wisely. So, stop making excuses and start losing them!"
Gaming and Digital Storytelling
Gaming, when incorporated correctly and chosen wisely, promotes learning through authentic and engaging play.
"One group sees the skills students develop playing games as essential to a 21st century education, and conversely see little progress happening in schools still shackled to a 19th century factory model. They focus on the habits of mind and dispositions needed to collaborate, innovate, problem-solve and communicate effectively in a knowledge-based economy."
(http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf)
Various Lesson Plans
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